Files
oddmu/languages.go
2023-09-13 16:00:12 +02:00

59 lines
1.4 KiB
Go

package main
import (
"errors"
"github.com/pemistahl/lingua-go"
"os"
"strings"
)
// getLangauges returns the environment variable ODDMU_LANGUAGES or
// all languages.
func getLanguages() ([]lingua.Language, error) {
v := os.Getenv("ODDMU_LANGUAGES")
if v == "" {
return lingua.AllLanguages(), nil
}
codes := strings.Split(v, ",")
if len(codes) == 1 {
return nil, errors.New("detection unnecessary")
}
var langs []lingua.Language
for _, lang := range codes {
langs = append(langs, lingua.GetLanguageFromIsoCode639_1(lingua.GetIsoCode639_1FromValue(lang)))
}
return langs, nil
}
// detector is the LanguageDetector initialized at startup by loadLanguages.
var detector lingua.LanguageDetector
// loadLanguages initializes the detector using the languages returned
// by getLanguages and returns the number of languages loaded.
func loadLanguages() int {
langs, err := getLanguages()
if err == nil {
detector = lingua.NewLanguageDetectorBuilder().
FromLanguages(langs...).
WithPreloadedLanguageModels().
WithLowAccuracyMode().
Build()
} else {
detector = nil
}
return len(langs)
}
// language returns the language used for a string, as a lower case
// ISO 639-1 string, e.g. "en" or "de".
func language(s string) string {
if detector == nil {
return os.Getenv("ODDMU_LANGUAGES")
}
if language, ok := detector.DetectLanguageOf(s); ok {
return strings.ToLower(language.IsoCode639_1().String())
}
return ""
}