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Add boolean option to actions to disable the lua callback
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@@ -48,8 +48,9 @@ value (`interface{}` means any type in Go).
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* BindKey(key, action string): binds `key` to `action`.
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* MakeCommand(name, function string): creates a command with `name` which will
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call `function` when executed.
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* MakeCommand(name, function string, completions ...Completion):
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creates a command with `name` which will call `function` when executed.
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Use 0 for completions to get NoCompletion.
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* CurView(): returns the current view
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@@ -70,8 +71,12 @@ to the background process.
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This may seem like a small list of available functions but some of the objects
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returned by the functions have many methods. `CurView()` returns a view object
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which has all the actions which you can call. For example `CurView():Save()`.
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which has all the actions which you can call. For example `CurView():Save(false)`.
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You can see the full list of possible actions in the keybindings help topic.
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The boolean on all the actions indicates whether or not the lua callbacks should
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be run. I would recommend generally sticking to false when making a plugin to
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avoid recursive problems, for example if you call `CurView():Save(true)` in `onSave()`.
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Just use `CurView():Save(false)` so that it won't call `onSave()` again.
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Using the view object, you can also access the buffer associated with that view
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by using `CurView().Buf`, which lets you access the `FileType`, `Path`, `Name`...
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